Application of Gamification Tool in Hand Rehabilitation Process

Autor: Adilkhan Shyngys, Alimanova Madina
Rok vydání: 2021
Předmět:
Zdroj: 2021 IEEE International Conference on Smart Information Systems and Technologies (SIST).
DOI: 10.1109/sist50301.2021.9465956
Popis: Video games are constantly evolving and today they are one of the main types of entertainment. As we live in the digital age, the implementation of IT solutions in other areas of activity remains relevant. Today, almost all processes use IT technologies: calling a taxi, ordering food, education, shopping, and so on. The use of IT technologies in the field of medicine is not uncommon. But it's not often that you see video games being used in this area. Video games and their development are an integral part of the IT sphere. The technologies that exist now allow us to create our own game products, which can then be implemented in other processes. This research is aimed at studying the term of "gamification", its impact on rehabilitation processes, and the study of gamification tools and game products used in the field of medicine. In this research we propose a gamified solution for hand rehabilitation process which include 3D game that work in conjunction with the VR tool called Leap Motion. Since video games attract people with reward systems, goals and many other factors, why not to use it as a key element in process of rehabilitation? In some cases, it is more effective method rather than traditional therapy.
Databáze: OpenAIRE