Bubble Tower

Autor: Oo Jin Heng, Quek Albert
Rok vydání: 2020
Předmět:
Zdroj: Proceedings of the 2020 4th International Conference on Big Data and Internet of Things.
DOI: 10.1145/3421537.3421552
Popis: Bubble Tower explores the design and development of mapping breathing techniques into gameplay mechanics in a virtual reality action game using sensors-based technology. It's potentials in the application in game includes first-person exercise games, role-playing games and rehabilitation games. The resulting work is demonstrated through a set of mini-games where Bubble Tower was designed to train player on the fundamentals of breathing techniques, with skills to learned and to applied in the virtual reality environment. The breath input sensor device and the virtual reality action game were tested for its functionality and overall gameplay experience.
Databáze: OpenAIRE