Designing for Youth-Centered Moderation and Community Governance in Minecraft
Autor: | Katie Salen Tekinbas, Ulrik Lyngs, Petr Slovák, Krithika Jagannath |
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Rok vydání: | 2021 |
Předmět: |
business.industry
Corporate governance 05 social sciences ComputingMilieux_PERSONALCOMPUTING 050301 education 050801 communication & media studies Public relations Moderation Learning sciences Human-Computer Interaction 0508 media and communications Prosocial behavior Conflict resolution Social competence Set (psychology) business Positive Youth Development Psychology 0503 education |
Zdroj: | ACM Transactions on Computer-Human Interaction. 28:1-41 |
ISSN: | 1557-7325 1073-0516 |
DOI: | 10.1145/3450290 |
Popis: | Online settings have been suggested as viable sites for youth to develop social, emotional, and technical skills that can positively shape their behavior online. However, little work has been done to understand how online governance structures might support (or hinder) such learning. Using mixed-methods research, we report findings from a 2-year, in-the-wild study of 8–13 year olds on a custom multiplayer Minecraft server. The two-part study focuses on the design of youth-centered models of community governance drawn from evidence-based offline practices in the prevention and learning sciences. Preliminary results point to a set of socio-technical design approaches shaping player behavior while also supporting youth interest in Minecraft-like online environments. More broadly, the findings suggest an alternative vision of youth’s capacity for ownership and control of mechanisms shaping the culture and climate of their online communities: managing player behavior while challenging current norms around adult control and surveillance of youth activity. |
Databáze: | OpenAIRE |
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