The Application of Intelligent Algorithms in the Animation Design of 3D Graphics Engines

Autor: Wenrui Bao
Rok vydání: 2021
Předmět:
Zdroj: International Journal of Gaming and Computer-Mediated Simulations. 13:26-37
ISSN: 1942-3896
1942-3888
DOI: 10.4018/ijgcms.2021040103
Popis: With the rapid improvement of computer hardware capabilities and the reduction of cost, the quality of game pictures has made a qualitative breakthrough, which has reached or exceeded the picture effect of many dedicated virtual reality engines. On the basis of the design and implementation of the virtual reality 3D engine, the rendering queue management method is proposed to improve the frame rate. Based on the object-oriented design method, emitter regulator particle rendering mode, and traditional bone skin animation technology, the key structure technology in skeletal animation is analyzed, and the animation controller used to control animation playback and key structure interpolation operation is designed, which achieves the ideal animation effect. Finally, a prototype system based on engine is implemented.
Databáze: OpenAIRE