Communication in Soccer Simulation: On the Use of Wiretapping Opponent Teams
Autor: | Eicke Godehardt, Philipp Klöppner, Alaa Tharwat, Thomas Gabel |
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Rok vydání: | 2019 |
Předmět: |
Focus (computing)
Exploit Computer science 0206 medical engineering Synchronizing 02 engineering and technology Adversary Computer security computer.software_genre 020601 biomedical engineering 03 medical and health sciences 0302 clinical medicine Order (business) State (computer science) computer 030217 neurology & neurosurgery |
Zdroj: | RoboCup 2018: Robot World Cup XXII ISBN: 9783030275433 RoboCup |
DOI: | 10.1007/978-3-030-27544-0_1 |
Popis: | Inter-agent communication has been playing an important role in soccer simulation 2D since its introduction. Its primary usage has been to communicate with teammates in order to share state observations to fill gaps in the players’ world models, to announce near future actions like passes or requesting passes, as well as for sharing and synchronizing on locker room agreements. In this paper, by contrast, our focus is on the communication of the opponent team. We present an approach for wiretapping and decoding opponent communication and systematically evaluate its impact. Our main finding is that a team that wiretaps its opponent and exploits intercepted information appropriately, can boost its own playing performance significantly. |
Databáze: | OpenAIRE |
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