Practical Framework for Problem-Based Learning in an Introductory Circuit Analysis Course
Autor: | Sebastian Martin, Antonio Ruiz-Gonzalez, Juan Perez-Ruiz, Natalia Alguacil, Salvador Pineda |
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Rok vydání: | 2020 |
Předmět: |
Computer science
Process (engineering) business.industry Situated learning 020208 electrical & electronic engineering 020206 networking & telecommunications 02 engineering and technology computer.software_genre Course (navigation) Scheduling (computing) Problem-based learning ComputingMilieux_COMPUTERSANDEDUCATION 0202 electrical engineering electronic engineering information engineering Selection (linguistics) Compiler Software engineering business computer Network analysis |
Zdroj: | EDUCON |
DOI: | 10.1109/educon45650.2020.9125255 |
Popis: | Introductory courses on electric circuits at undergraduate level are usually presented in quite abstract terms, with questions and problems quite far from practical problems. This causes the students have difficulties to apply that theory to solve practical technical problems. On the other hand, electric circuits are everywhere in our lives, so we have plenty of real practical problems. Here we compile a selection of practical contexts suited for implementing Problem Based Learning approach in an introductory course on circuit analysis. And some examples describing the gamification process that uses these problems to build single-player role-playing games that fulfil the course contents and scheduling. The key point of the assessment and how it is related to the progress in the game is also described. |
Databáze: | OpenAIRE |
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