Sensation
Autor: | Mert Canat, Tilbe Göksun, Oğuzhan Özcan, Oğuz Turan Buruk, Idil Bostan, Eran Tiza, Celalettin Yurdakul, Mustafa Ozan Tezcan, Buğra Can Sefercik |
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Rok vydání: | 2016 |
Předmět: |
Game mechanics
05 social sciences ComputingMilieux_PERSONALCOMPUTING Collaborative game 020207 software engineering 02 engineering and technology Player experience Game design Human–computer interaction Sensation 0202 electrical engineering electronic engineering information engineering 0501 psychology and cognitive sciences Social touch Video game design Psychology 050107 human factors Control methods |
Zdroj: | CHI |
DOI: | 10.1145/2858036.2858418 |
Popis: | We observe an increasing interest on usage of full-body interaction in games. However, human-to-human social touch interaction has not been implemented as a sophisticated gaming apparatus. To address this, we designed the Sensation, a device for detecting touch patterns between players, and introduce the game, Shape Destroy, which is a collaborative game designed to be played with social touch. To understand if usage of social touch has a meaningful contribution to the overall player experience in collaborative games we conducted a user study with 30 participants. Participants played the same game using i) the Sensation and ii) a gamepad, and completed a set of questionnaires aimed at measuring the immersion levels. As a result, the collected data and our observations indicated an increase in general, shared, ludic and affective involvement with significant differences. Thus, human-to-human touch can be considered a promising control method for collaborative physical games. |
Databáze: | OpenAIRE |
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