A synthesis framework of constructivist via gamification-based learning environments model to enhance self-regulation for undergraduate students
Autor: | Sumalee Chaijareon, Srisuda Daungtod |
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Rok vydání: | 2019 |
Předmět: |
Design framework
Computer science Learning environment 0211 other engineering and technologies Target groups 021107 urban & regional planning Cognition Cognitive structure Context (language use) Developmental research 02 engineering and technology Survey methodology 021105 building & construction Mathematics education |
Zdroj: | Proceedings of the 10th International Conference on E-Education, E-Business, E-Management and E-Learning. |
DOI: | 10.1145/3306500.3306542 |
Popis: | The purpose of study was a synthesis framework of constructivist via gamification-based learning environments model to enhance self-regulation for undergraduate students. Research designs were document analysis and survey. This study was based on developmental research in phase 1 was model development. The target groups were the 13 experts reviewed document and design framework, the 145 students in Computer Education, Faculty of Education, Nakhon Phanom University. The studies were document analysis and survey method. Data were analyzed by analyzing and summary interpreting. So, the results from this analyzed was the theoretical framework that consist of 5 foundation bases revealed the following; 1) Context base 2) Psychological base 3) Technology and media base and 4) Learning environment with gamification base. The designing framework consisted of 4 crucial bases as the following: 1) The activation of cognitive structure and enhance self-regulation 2) The support for adjusting cognitive conflict and enhance self-regulation 3) The support for extending the cognitive structure and enhance self-regulation and 4) The support and enhance self-regulation. |
Databáze: | OpenAIRE |
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