Visual 3D motion acuity predicts discomfort in 3D stereoscopic environments
Autor: | C. Shawn Green, Bas Rokers, Brian Allen, Taylor Hanley |
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Rok vydání: | 2016 |
Předmět: |
medicine.medical_specialty
Sensory system Stereoscopy Virtual reality Audiology 050105 experimental psychology Motion (physics) law.invention 03 medical and health sciences 0302 clinical medicine law medicine 0501 psychology and cognitive sciences Computer vision Sensory cue business.industry 05 social sciences medicine.disease Human-Computer Interaction Motion sickness Simulator sickness Artificial intelligence Depth perception business Psychology 030217 neurology & neurosurgery Software |
Zdroj: | Entertainment Computing. 13:1-9 |
ISSN: | 1875-9521 |
DOI: | 10.1016/j.entcom.2016.01.001 |
Popis: | A major hindrance in the popularization of 3D stereoscopic media is the high rate of motion sickness reported during use of VR technology. While the exact factors underlying this phenomenon are unknown, the dominant framework for explaining general motion sickness (“cue-conflict” theory) predicts that individual differences in sensory system sensitivity should be correlated with experienced discomfort (i.e. greater sensitivity will allow conflict between cues to be more easily detected). To test this hypothesis, 73 participants successfully completed a battery of tests to assess sensitivity to visual depth cues as well as a number of other basic visual functions. They then viewed a series of 3D movies using an Oculus Rift 3D head-mounted display. As predicted, individual differences, specifically in sensitivity to dynamic visual cues to depth, were correlated with experienced levels of discomfort. These results suggest a number of potential methods to reduce VR-related motion sickness in the future. |
Databáze: | OpenAIRE |
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