Using Serious Game Analytics to Inform Digital Curricular Sequencing

Autor: Tiffany Barnes, Teomara Rutherford, Christa Cody, Sarah Kessler, Zhongxiu Peddycord-Liu, Collin F. Lynch
Rok vydání: 2017
Předmět:
Zdroj: CHI PLAY
DOI: 10.1145/3116595.3116620
Popis: This paper applied serious game analytics to inform digital curricular sequencing in a longitude, curriculum-integrated math game, ST Math. When integrating serious games into classrooms, teachers may have the flexibility to change the order of math objectives for student groups to play. However, it is unclear how teacher decisions, as well as the sequencing of the original curricular order affect students. Moreover, few researchers have applied data-driven methods to inform content ordering in educational games, where the nature of educational content and student behaviors are different from many e-learning platforms. In this paper, we present a novel method that suggests curricular sequencing based on the prediction relationship between math objectives. Our results include specific design recommendations for ST Math, and general data-driven insights for digital curricular design, such as the pacing of objectives and the ordering of math concepts. Our method can potentially be applied to data from a wide range of games and digital learning platforms, enabling developers to better understand how to sequence educational content.
Databáze: OpenAIRE