The Effects of Virtual Reality on Upper Extremity in Patients with Obstetric Brachial Plexus Injury
Autor: | Havva Ezgi Karas, Mert Demirsöz, Emine Atici, Gamze Aydın |
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Rok vydání: | 2021 |
Předmět: |
musculoskeletal diseases
medicine.medical_specialty Randomization business.industry 030209 endocrinology & metabolism Wrist Virtual reality medicine.disease 03 medical and health sciences 0302 clinical medicine medicine.anatomical_structure FOREARM PRONATION Brachial plexus injury Pediatrics Perinatology and Child Health medicine Physical therapy In patient Neurology (clinical) Range of motion business Brachial plexus 030217 neurology & neurosurgery |
Zdroj: | Journal of Pediatric Neurology. 20:028-036 |
ISSN: | 1875-9041 1304-2580 |
DOI: | 10.1055/s-0041-1724100 |
Popis: | The present study aimed to examine the effects of playing Nintendo Wii games on upper extremity functions compared with conventional physiotherapy, in children with obstetric brachial plexus injury (OBPI). Twenty-two patients with brachial plexus injuries were enrolled. The patients were divided into two groups by simple randomization. The control group (conventional physiotherapy group [CTG]: n = 11) received conventional physiotherapy for 6 weeks (40 minutes per day, for 4 days per week). The study group, called Nintendo Wii group (NWG; n = 11), received conventional physiotherapy as well as tennis, baseball, and boxing games with Nintendo Wii on days when there was no physical therapy. The upper extremity range of motion (ROM) was evaluated using a digital goniometer, motor function was assessed using the Active Movement Scale (AMS), and shoulder functions were assessed with the Mallet Scoring System (MSS). Virtual reality treatment had a positive effect on shoulder flexion, forearm pronation, wrist flexion, ROM, and functionality (p 0.05). As per the AMS, in the NWG, the shoulder internal rotation increased significantly (p |
Databáze: | OpenAIRE |
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