Autor: |
Michael Schaefer, Shaimaa Lazem, Robert J. Beaton, Doug A. Bowman, David Machaj, Ryan P. McMahan, Mara G. Silva, Alexander Joel D. Alon, Anamary Leal, Robert Hagan |
Rok vydání: |
2010 |
Předmět: |
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Zdroj: |
3DUI |
DOI: |
10.1109/3dui.2010.5444727 |
Popis: |
Despite the gaming industry's recent trend for using “natural” interaction techniques, which mimic real world actions with a high level of fidelity, it is not clear how natural interaction techniques affect the player experience. In order to obtain a better understanding, we designed and conducted a study using Mario Kart Wii, a commercial racing game for the Nintendo Wii. We chose this platform due to its seemingly balanced design of both natural and non-natural interaction techniques. Our empirical study of these techniques found that the non-natural interaction techniques significantly outperform their more natural counterparts. We offer three hypotheses to explain our finding and suggest them as important interaction design considerations. |
Databáze: |
OpenAIRE |
Externí odkaz: |
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