A practical method of constructing surfaces in three-dimensional digitized space
Autor: | Toshio Ochi, Ken-ichi Anjyo, Yoshiaki Usami, Yasumasa Kawashima |
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Rok vydání: | 1987 |
Předmět: |
Connected component
Surface (mathematics) business.industry Image processing Object (computer science) Computer Graphics and Computer-Aided Design Image (mathematics) Computer graphics Digital image Region growing Computer vision Computer Vision and Pattern Recognition Artificial intelligence business Software Mathematics |
Zdroj: | The Visual Computer. 3:4-12 |
ISSN: | 0178-2789 |
DOI: | 10.1007/bf02153646 |
Popis: | We propose a new, practical algorithm for constructing the surface of a three-dimensional object from its planar cross-sections. This algorithm deals with a general case where each cross-section of the object is given as a two-dimensional digital image and no topological information about these two adjacent cross-sections is assumed. In particular, it can handle the case where there are several connected components with some holes in each cross-section. The algorithm's principle is derived from the “region growing” technique. which is well-known in two-dimensional image processing. By combining this algorithm with existing shading techniques, we can obtain a realistic image of a three-dimensional object. |
Databáze: | OpenAIRE |
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