A practical method of constructing surfaces in three-dimensional digitized space

Autor: Toshio Ochi, Ken-ichi Anjyo, Yoshiaki Usami, Yasumasa Kawashima
Rok vydání: 1987
Předmět:
Zdroj: The Visual Computer. 3:4-12
ISSN: 0178-2789
DOI: 10.1007/bf02153646
Popis: We propose a new, practical algorithm for constructing the surface of a three-dimensional object from its planar cross-sections. This algorithm deals with a general case where each cross-section of the object is given as a two-dimensional digital image and no topological information about these two adjacent cross-sections is assumed. In particular, it can handle the case where there are several connected components with some holes in each cross-section. The algorithm's principle is derived from the “region growing” technique. which is well-known in two-dimensional image processing. By combining this algorithm with existing shading techniques, we can obtain a realistic image of a three-dimensional object.
Databáze: OpenAIRE