Designing and Analysis of a Competitive Game based Learning Application

Autor: C Gagan Babu, Poojary Shubham, Yahya M H I Asadi, Savitha A Shenoy
Rok vydání: 2021
Předmět:
Zdroj: 2021 IEEE India Council International Subsections Conference (INDISCON).
Popis: The paper describes Laymania, a free Game-based-learning application that embodies learning with fun with an objective to teach it's users the basics of Maths, Science, Languages and General Knowledge in a competitive manner. It's designed for children of age 4 to 12 year old to get them competing with their friends in a learning game. The video games industry is a rapidly growing industry with multi-billion dollar market. Game-based-learning is becoming mainstream with Teachers adapting E-learning techniques in classrooms and using traditional games to educate students more effectively. There has been extensive research that demonstrates the potential of video games in creating a learning environment where children can achieve their educational and training goals more effectively. In this paper we study the effective implementation of multiplayer competitiveness in educational games that are built on the idea of endless run games. Multiplayer games have a huge presence in the video game industry and users are easily attracted towards games that can be played with friends and peers. Current educational games don't have a consistent user base, the plan is to create a multiplayer mode which will keep the users engaged with the game on every day basis to learn new things about the respective fields they are interested in.
Databáze: OpenAIRE