A binocular parallel rendering method for VR globes
Autor: | Wumeng Huang, Mengyun Zhou, Jing Chen |
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Rok vydání: | 2019 |
Předmět: |
Parallel rendering
010504 meteorology & atmospheric sciences Computer science ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION 0211 other engineering and technologies Mechanism based 02 engineering and technology Virtual reality 01 natural sciences Computer Science Applications Visualization Rendering (computer graphics) Computer graphics (images) General Earth and Planetary Sciences Binocular vision Software ComputingMethodologies_COMPUTERGRAPHICS 021101 geological & geomatics engineering 0105 earth and related environmental sciences |
Zdroj: | International Journal of Digital Earth. 13:998-1016 |
ISSN: | 1753-8955 1753-8947 |
DOI: | 10.1080/17538947.2019.1620883 |
Popis: | The scene-rendering mechanism based on binocular vision is one of the key techniques for the VR globe to achieve immersion-type visualization of global 3D scenes. However, this special rendering me... |
Databáze: | OpenAIRE |
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