Perceived self-efficacy of students in a business simulation game
Autor: | Vinod Dumblekar, Upinder Dhar |
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Rok vydání: | 2021 |
Předmět: |
Marketing
Pharmacology Self-efficacy Organizational Behavior and Human Resource Management Business simulation Strategy and Management 05 social sciences Applied psychology ComputingMilieux_PERSONALCOMPUTING Pharmaceutical Science 050109 social psychology General Medicine 0502 economics and business Drug Discovery 0501 psychology and cognitive sciences Psychology 050203 business & management |
Zdroj: | The Irish Journal of Management. 40:61-73 |
ISSN: | 2451-2834 1649-248X |
DOI: | 10.2478/ijm-2021-0004 |
Popis: | Self-efficacy is an individual's confidence in the personal ability to complete a task under specified conditions. Game self-efficacy is the belief of game players that they would win in a business simulation game competition. To understand the composites of such belief, an instrument of 30 statements was developed and statistically tested on 227 undergraduate students at the end of a business simulation game competition. The factor analysis produced eight factors of perceived game self-efficacy, namely, innovation, experimentation, conviction, openness, focus, proactivity, conceptualisation and determination. These factors have significant research implications for goal-oriented behaviour, goal setting and performance enhancement at work and in games and competitions, and in developing simulation games. |
Databáze: | OpenAIRE |
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