Popis: |
Twitch.tv, a streaming platform known for video game content, has grown tremendously since its inception in 2011. We examine communication practices in Twitch chats for the popular game Hearthstone, comparing massive chats with at least 10,000 concurrent viewers and small chats with fewer than 2,000 concurrent viewers. Due to the large scale and fast pace of massive chats, communication patterns no longer follow models developed in previous studies of computer-mediated communication. Rather than what other studies have described as communication breakdowns and information overload, participants in massive chats communicate in what we call 'crowdspeak.' |