Autor: |
Nor Alley Zulkafly, Siti Noraishah Musa |
Rok vydání: |
2017 |
Předmět: |
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Zdroj: |
Proceedings of the 2017 International Conference on Education and E-Learning. |
DOI: |
10.1145/3160908.3160912 |
Popis: |
This research present a case-study based from the student projects working to create 3d environment by using an online collaborative virtual environment platform to enhance their collaborative learning experience. For this project, Minecraft was chosen as main platform to complete this task. This projects main intention was to adapt the seven principles of facilitating student engagement by using the virtual reality medium as technology. Students were also to explore and identify the important characteristic of collaborative virtual environment and implement the same concept in their collaborative virtual environment projects. The reviews highlighted by the students were also discussed to derive an insight of the specific elements that can enhance student's engagement and learning experience for collaborative virtual environment. Furthermore, this paper will describe the way requirements were gathered from student's project and the impact to their learning experience. |
Databáze: |
OpenAIRE |
Externí odkaz: |
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