Sociability in Virtual Reality
Autor: | Petri Parvinen, Osmo Mattila, Tuure Tuunanen, Jani Holopainen, Essi Pöyry |
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Rok vydání: | 2021 |
Předmět: |
Iterative and incremental development
Computer science business.industry Process (engineering) media_common.quotation_subject 05 social sciences General Engineering Context (language use) Virtual reality Personalization User experience design Human–computer interaction 0502 economics and business 050211 marketing Design science research Empowerment business 050203 business & management media_common |
Zdroj: | ACM Transactions on Social Computing. 4:1-21 |
ISSN: | 2469-7826 2469-7818 |
Popis: | This study investigates sociability in the context of immersive Virtual Reality (VR). A Design Science Research process was applied, and three iterative development versions of a VR application were studied. Sociability around the technology was investigated with two theoretical perspectives: social presence and social interactions. The results of qualitative interviews and observations as well as a quantitative experiment are combined to make a proposal for four design principles enhancing the beneficial sociability of VR systems. These principles address the importance of ease-of-use and personalization in the activation of a customer, customer empowerment and emancipation through familiarization, creating real-world connections and surprising content, as well as adding informative elements and streamlining the customer encounter and service process. The proposed design principles are empirically linked through social behaviors and emotions to cognitive outcomes representing beneficial sociability, e.g., improved customer motivation, willingness-to-share, value communications, co-creation, and co-innovation. |
Databáze: | OpenAIRE |
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