Real-Time Cloud Rendering
Autor: | Mark J. Harris, Anselmo Lastra |
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Rok vydání: | 2001 |
Předmět: |
business.industry
Computer science ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION Cloud computing Frame rate Computer Graphics and Computer-Aided Design Flight simulator Real-time rendering 3D rendering Rendering (computer graphics) Computer Science::Graphics Computer graphics (images) Polygon Tiled rendering Shading business Alternate frame rendering Astrophysics::Galaxy Astrophysics ComputingMethodologies_COMPUTERGRAPHICS |
Zdroj: | Computer Graphics Forum. 20:76-85 |
ISSN: | 1467-8659 0167-7055 |
DOI: | 10.1111/1467-8659.00500 |
Popis: | This paper presents a method for realistic real-time rendering of clouds suitable for flight simulation and games. It provides a cloud shading algorithm that approximates multiple forward scattering in a preprocess, and first order anisotropic scattering at runtime. Impostors are used to accelerate cloud rendering by exploiting frame-to-frame coherence in an interactive flight simulation. Impostors are shown to be particularly well suited to clouds, even in circumstances under which they cannot be applied to the rendering of polygonal geometry. The method allows hundreds of clouds and hundreds of thousands of particles to be rendered at high frame rates, and improves interaction with clouds by reducing artifacts introduced by direct particle rendering techniques. |
Databáze: | OpenAIRE |
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