Popis: |
The aim of this project is to promote creative thinking through the learning activity of concept mapping. A specific design is required so that a learning environment can support this aim. Serendipity, modular development, and reflective activities are three key elements, in which our design is based. In this paper, we describe a framework for the development of such a learning environment, a use case scenario and the specific methods that were implemented. These methods exploit findings from the field of computational linguistics as well as algorithms from the area of network theory. |