Video Games Set in the Middle Ages
Autor: | Josefa Ros Velasco, César San Nicolás Romera, Miguel Angel Nicolás Ojeda |
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Rok vydání: | 2016 |
Předmět: |
Cultural Studies
Literature 060303 religions & theology Computer science business.industry Communication 05 social sciences 050801 communication & media studies 06 humanities and the arts Representation (arts) 0603 philosophy ethics and religion Popularity Linguistics Human-Computer Interaction 0508 media and communications Arts and Humanities (miscellaneous) Categorization Anthropology Phenomenon Middle Ages Plot (narrative) Set (psychology) business Applied Psychology Period (music) |
Zdroj: | Games and Culture. 13:521-542 |
ISSN: | 1555-4139 1555-4120 |
DOI: | 10.1177/1555412015627068 |
Popis: | Within the study of video games, there is a burgeoning interest in the phenomenon of historical representation; nonetheless, few studies have centered on the reflection of particular eras of History, such as the Middle Ages and the effect of this on interpretations of culture and potential pedagogical applications with respect to this specific period of time. In this study, we present and discuss the compilation and content of a database of over 600 medieval titles released between 1980 and 2013, demonstrating the growing popularity, with producers and consumers, of what we could now refer to as a stand-alone genre. We discuss our categorization of the collection as purely historical or as hybrid and provide what could prove a very rich source of data for researchers on typical plot lines, most and least popular eras or events in history, genres commonly adopted within both types of game. |
Databáze: | OpenAIRE |
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