Virtual Reality in Healthcare Skills Training: The Effects of Presence on Acceptance and Increase of Knowledge
Autor: | Christian Plotzky, Peter König, Alexander Bejan, Christophe Kunze, Ulrike Lindwedel |
---|---|
Rok vydání: | 2021 |
Předmět: |
Medical education
030504 nursing 020205 medical informatics Social Psychology Computer Networks and Communications business.industry Communication 02 engineering and technology Virtual reality Human-Computer Interaction 03 medical and health sciences Skills training Health care 0202 electrical engineering electronic engineering information engineering Business Management and Accounting (miscellaneous) 0305 other medical science Psychology business Information Systems |
Zdroj: | i-com. 20:73-83 |
ISSN: | 2196-6826 1618-162X |
Popis: | With an ever-increasing need of skilled healthcare workers, efficient learning methods like Virtual Reality (VR) are becoming increasingly important. We developed and tested a VR simulation for endotracheal suctioning. The aim of this pilot study was to examine the VR simulation’s acceptance and increase of knowledge among participants. Furthermore, the effects of presence on acceptance and increase of knowledge were investigated. A total of 51 students participated in the pilot study, using a quasi-experimental pre-post-test design. A modified Unified Theory of Acceptance and Use of Technology (UTAUT) and the Igroup Presence Questionnaire (IPQ) were used. Correlation and regression analyses were performed. Pre- and post-tests showed a significant increase of knowledge (p < 0.001). The correlation between presence and behavioural intention was highly positive (r = 0.52, p < 0.001). Performance and effort expectancy are dominant effects on behavioural intention of using the VR simulation as an educational tool. The results indicate that a simulation which conveys a higher sense of presence is more likely to be accepted by learners. Regarding outcomes of presence on increase of knowledge, we found no significant correlation. Based on our study, we propose a design for a future mixed reality simulation with haptic elements and a plan on how to assess skills improvement. |
Databáze: | OpenAIRE |
Externí odkaz: |