Popis: |
The objective of this study is to report the learning experience and development of a mobile art installation of low-cost immersive virtual reality using technologies for the development of digital games. Through virtual simulation of the use of a common space in the university, the art gallery of the Guignard School of art at UEMG in Brazil. The article describes how the installation was developed as well as how the users interactions challenges have been solved in the virtual environment, since to make the movement of users within the virtual environment possible there were not external interfaces such as joysticks or motion cameras to interact. The development of the installation, which provided greater visibility to the extension project called “Living Room”, is the main reason for the creation of the installation and for elaborating questions on the relationship between virtual exhibition design and interactivity. |