The Impact of Motion and Delay on Selecting Game Targets with a Mouse
Autor: | Mark Claypool, Carl Gutwin, Andy Cockburn |
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Rok vydání: | 2020 |
Předmět: |
Computer Networks and Communications
Computer science Lag 05 social sciences Work (physics) ComputingMilieux_PERSONALCOMPUTING 020207 software engineering Context (language use) 02 engineering and technology Motion (physics) Action (philosophy) Hardware and Architecture 0202 electrical engineering electronic engineering information engineering 0501 psychology and cognitive sciences Quality of experience Set (psychology) 050107 human factors Selection (genetic algorithm) Simulation |
Zdroj: | ACM Transactions on Multimedia Computing, Communications, and Applications. 16:1-24 |
ISSN: | 1551-6865 1551-6857 |
DOI: | 10.1145/3390464 |
Popis: | All real-time computer games, particularly networked computer games, have a delay from when a player starts an action (e.g., clicking the mouse) until the game renders the result (e.g., firing a projectile). This delay can degrade both player performance (e.g., reduced game score) and quality of experience (e.g., the game is less fun). While previous work has studied the effects of delay on commercial games and individual game actions, a more detailed understanding is needed of the effects of delay on moving target selection with realistic target motion, a common scenario in many games. This paper presents an in-depth study of the effects of delay on the fundamental game action of selecting a moving target with a mouse while varying two parameters for the target motion – turn frequency and turn angle. We design and implement a custom game where players select moving targets using a mouse, while the game controls both the target motion and input delay. Analysis of data gathered in a 56-person user study shows both target selection time and accuracy degrade with delay. However, both selection time and accuracy increase with the frequency and angle of changes in the target’s movement, because turning slows targets down even while making them less predictable. We set these results in the context of other studies of delay and target selection by comparing our findings to those in seven other previously published papers that investigated the effects of delay on target selection. |
Databáze: | OpenAIRE |
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