The Role of Creative Communications and Gamification in Student Engagement in Higher Education: A Sentiment Analysis Approach
Autor: | Fernando Angelino, Sandra Loureiro, Ricardo Godinho Bilro |
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Rok vydání: | 2021 |
Předmět: | |
Zdroj: | Journal of Creative Communications. 17:7-21 |
ISSN: | 0973-2594 0973-2586 |
DOI: | 10.1177/0973258621992644 |
Popis: | This article aims to explore gamification tools in services and higher education environments and their role in creating student engagement. The research adopts a qualitative method based on quasi-experimental design. Participants from a higher education institution are exposed to gamification activities during a full semester. Researchers use the sentiment analysis (SA) technique based on a text-mining approach to analyse the data. Findings reveal that participants perceive gamification in service settings as a useful tool. The global SA reveals a positive sentiment about the gamification approach that contributes to increasing participants’ engagement. This study’s novelty arises from quasi-experimental research to measure gamification activities’ impact on students’ engagement, measured through SA of their opinions. |
Databáze: | OpenAIRE |
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