The relationships between video game experience and cognitive abilities in adolescents
Autor: | Ahu Özmel, Mustafa Özçetin, Yakup Cag, İnci Zaim Gökbay, Funda Gümüştaş |
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Rok vydání: | 2019 |
Předmět: |
business.industry
Applied psychology ComputingMilieux_PERSONALCOMPUTING Cognition Verbal learning Executive functions 030227 psychiatry Test (assessment) Entertainment 03 medical and health sciences 0302 clinical medicine Visual memory Medicine business human activities Video game 030217 neurology & neurosurgery Stroop effect |
Zdroj: | Neuropsychiatric Disease and Treatment. 15:1171-1180 |
ISSN: | 1178-2021 |
Popis: | Objectives: Video games are especially popular among adolescents and young adults as a form of entertainment and the amount of time spent playing video games has increased rapidly. The main objective of this study is to assess the effect of video games on cognitive functions in adolescents. Methods: An exploratory, cross-sectional study was employed to investigate cognitive function in adolescent video game players. Cognitive functions, including memory, attention, and executive functions, were evaluated in 46 adolescents who had been playing video games regularly for at least 1 h per day, 5 days per week, for at least a year, and 31 adolescents (who played video games |
Databáze: | OpenAIRE |
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