Collision-Free Navigation with Extended Terrain Maps
Autor: | Kiyoshi Kiyokawa, Andrei Sherstyuk |
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Rok vydání: | 2014 |
Předmět: |
Computer science
business.industry Image map ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION Optical head-mounted display Terrain Terrain rendering Virtual reality Encoding (memory) Computer vision Collision detection Artificial intelligence business Collision avoidance ComputingMethodologies_COMPUTERGRAPHICS |
Zdroj: | Transactions on Computational Science XXIII ISBN: 9783662437896 |
DOI: | 10.1007/978-3-662-43790-2_8 |
Popis: | In virtual environments, navigation is one of the most fundamental tasks that requires timely collision detection and collision avoidance mechanisms [1]. It was shown that when navigation is constrained to moving on a terrain surface, the problem of collision detection can be reduced from 3D to 2D case, by rasterizing all 3D objects that constitute travel obstacles and encoding them into a terrain elevation image map, using a dedicated color [2]. The original algorithm was developed for static Virtual Reality (VR) scenes explored by a single user, immersed into the scene with a head mounted display and navigating by continuous steering. |
Databáze: | OpenAIRE |
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