Utilizing NLP Tools for the Creation of School Educational Games
Autor: | Maria Fountana, Monica Gavrielidou, Christos Tsalidis, Aristides Vagelatos |
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Rok vydání: | 2021 |
Předmět: |
Vocabulary
020205 medical informatics business.industry media_common.quotation_subject 05 social sciences Linguistic skills Context (language use) Subject (documents) 02 engineering and technology computer.software_genre Field (computer science) Entertainment Order (business) ComputingMilieux_COMPUTERSANDEDUCATION 0202 electrical engineering electronic engineering information engineering Subject areas Artificial intelligence 0509 other social sciences 050904 information & library sciences business computer Natural language processing media_common |
Zdroj: | Educating Engineers for Future Industrial Revolutions ISBN: 9783030681975 |
DOI: | 10.1007/978-3-030-68198-2_62 |
Popis: | The use of digital games to support learning (game-based learning) through an alternative, more attractive way is rapidly growing in both European and worldwide educational sector. Digital games are a rapidly developing field, as they are amongst the most popular technologies that young people use for their entertainment. Within this framework, project “Lexipaignio” was initiated in order to develop an innovative and state-of-the-art NLP (Natural Language Processing) environment for the creation of digital educational games for Greek students. These games will be dynamically generated by the educator for his/her students, in order to improve various vocabulary and linguistic skills, while understanding the context of specific school subject areas. In this paper we present the NLP environment for the subject of Geography. |
Databáze: | OpenAIRE |
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