Immersive Journalism in VR: Four Theoretical Domains for Researching a Narrative Design Framework
Autor: | Gary Hardee |
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Rok vydání: | 2016 |
Předmět: |
Computer science
Situated cognition 05 social sciences ComputingMilieux_PERSONALCOMPUTING 050801 communication & media studies 020207 software engineering 02 engineering and technology Virtual reality computer.software_genre 0508 media and communications Aesthetics Human–computer interaction Virtual machine 0202 electrical engineering electronic engineering information engineering Immersion (virtual reality) Journalism Narrative Affordance computer Storytelling |
Zdroj: | Lecture Notes in Computer Science ISBN: 9783319399065 HCI (10) |
DOI: | 10.1007/978-3-319-39907-2_65 |
Popis: | A major focus of research in Virtual Reality (VR) media examines the technological affordances for creating immersion, which in turn can generate presence – the feeling of being there – in a virtual environment. This research has given rise to an emerging form of fact-based storytelling called immersive journalism, a term used to describe digitally produced stories designed to provide a first-person, interactive experience with news events. This paper examines the concept of immersive journalism and discusses both its potential and its limitations as a narrative and journalistic genre. Immersive journalism will require a new narrative design framework, and four theoretical domains are discussed as underscoring this framework. The four are VR presence, narrative, cognition and journalistic ethics. |
Databáze: | OpenAIRE |
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