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Aim: This study aimed to examine digital game addiction and attitudes towards sports in adolescents. Method: The screening model was used in our research. After giving preliminary information about the questionnaire to the participants, a total of 191 volunteers, 113 (59.5%) females and 77 (40.5%) males participated in the study voluntarily. In the research, the 'Digital Game Addiction Scale (DGAS-7) and the 'Sports Attitude Scale ' (5-point Likert Type) consisting of 22 items were used as data collection tools. The research data were analyzed with the SPSS 22.0 package program and the margin of error was taken as p |