Reducing Perceived Waiting Time in Theme Park Queues via an Augmented Reality Game
Autor: | Jon Satterley, Marco Tamassia, Floyd lsquor, Florian rsquor, William L. Raffe, Fabio Zambetta, Daniel Dang, Xiaodong Li, Mueller, Niels Quinten, Rakesh Patibanda |
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Rok vydání: | 2020 |
Předmět: |
Waiting time
business.industry 05 social sciences Internet privacy ComputingMilieux_PERSONALCOMPUTING 020207 software engineering 02 engineering and technology Human-Computer Interaction Entertainment Theme park 0202 electrical engineering electronic engineering information engineering 0501 psychology and cognitive sciences Augmented reality Everyday life Psychology business Queue Theme (computing) Design space 050107 human factors |
Zdroj: | ACM Transactions on Computer-Human Interaction. 27:1-30 |
ISSN: | 1557-7325 1073-0516 |
DOI: | 10.1145/3361524 |
Popis: | Theme parks visits can be very playful events for families, however, waiting in the ride’s queues can often be the cause of great frustration. We developed a novel augmented reality game to be played in the theme park’s queue, and an in-the-wild study with X participants using log data and interviews demonstrated that every minute playing was perceived to the same extent of about 5 minutes of not playing the game. We articulate a design space for researchers and strategies for game designers aiming to reduce perceived waiting time in queues. With our work, we hope to extend how we use games in everyday life to make our lives more playful. |
Databáze: | OpenAIRE |
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