Popis: |
Overview Animation of individual characters is a well-established topic in animation research with a broad range of methods available. However, the animation of many hundreds or even thousands of simultaneously visible characters presents new challenges. First, heterogeneous crowds require a variety of motions, making fully automatic motion pre-processing highly desirable. Second, the run-time component of the animation system needs to be fast enough to allow the real-time rendering of many individually animated characters. For this reason, previous crowd systems tended to employ very simplified motion models. |