Moving crowds

Autor: Ladislav Kavan, Carol O'Sullivan, Simon Dobbyn, M. Prazak, Rachel McDonnell
Rok vydání: 2010
Předmět:
Zdroj: Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games.
DOI: 10.1145/1730804.1730981
Popis: Overview Animation of individual characters is a well-established topic in animation research with a broad range of methods available. However, the animation of many hundreds or even thousands of simultaneously visible characters presents new challenges. First, heterogeneous crowds require a variety of motions, making fully automatic motion pre-processing highly desirable. Second, the run-time component of the animation system needs to be fast enough to allow the real-time rendering of many individually animated characters. For this reason, previous crowd systems tended to employ very simplified motion models.
Databáze: OpenAIRE