Validating Perception of Hyperspectral Textures in Virtual Reality Systems

+Computer+graphics%22&type=SU">CCS Concepts: Computing methodologies --> Computer graphics, Software and its engineering --> Software development techniques, Human-centered computing --> Visualization, Computing methodologies, Visualization -->
Popis: Virtual reality (VR) environments are increasingly offering higher quality content. They use different computing techniques to improve the final user experience. In this work, we create different light sources and introduce hyperspectral textures for the object reflectance to boost the VR environment's quality. In addition, we perform a quantitative study to demonstrate that hyperspectral textures improve the final quality of the content in virtual reality systems.
Posters
Francisco Díaz-Barrancas, Halina Cwierz, Raquel Gil-Rodríguez, and Pedro J. Pardo
DOI: 10.2312/evp.20221118
Přístupová URL adresa: https://explore.openaire.eu/search/publication?articleId=doi_________::352053d3b23d4a97d86e762acd121a80
Přírůstkové číslo: edsair.doi...........352053d3b23d4a97d86e762acd121a80
Autor: Díaz-Barrancas, Francisco, Cwierz, Halina, Gil Rodríguez, Raquel, Pardo, Pedro J.
Rok vydání: 2022
Předmět:
DOI: 10.2312/evp.20221118
Popis: Virtual reality (VR) environments are increasingly offering higher quality content. They use different computing techniques to improve the final user experience. In this work, we create different light sources and introduce hyperspectral textures for the object reflectance to boost the VR environment's quality. In addition, we perform a quantitative study to demonstrate that hyperspectral textures improve the final quality of the content in virtual reality systems.
Posters
Francisco Díaz-Barrancas, Halina Cwierz, Raquel Gil-Rodríguez, and Pedro J. Pardo
Databáze: OpenAIRE