Autor: |
Anjum Zameer Bhat, Imran Ahmed, Lakshmi Kameswari, Mohammed Samiullah Khan |
Rok vydání: |
2023 |
Předmět: |
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Zdroj: |
SHS Web of Conferences. 156:01001 |
ISSN: |
2261-2424 |
DOI: |
10.1051/shsconf/202315601001 |
Popis: |
Activity-based and game-based learning environment significantly enhances the learning experience and stimulates interest and increases the attention span and concentration of learners. Game-based or activity-based learning becomes essential to achieve the learning objectives and overall comprehension of students of a particular concept. Several game-based classroom activities have been proposed in the past and implemented with quite a success rate. This research study proposes a game-based activity that is intended not only for enhancing attention span or generating interest in learning in students however it addresses several issues and takes into consideration (1) the importance of revision of topics and (2) the importance of identifying topics that students have not been able to fully or partially comprehend (3) feedback on the topics delivered (4) ensuring individual progress of students (5) enhances attention span of students (6) stimulates competitive environment, (7) enhances intrinsic motivation amongst students, and (8) enhances comprehension of concepts & progression of students. |
Databáze: |
OpenAIRE |
Externí odkaz: |
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