Popis: |
We are investigating the impact of reputational concerns and social norms on honesty. We measure (dis-)honesty in a behavioral, incentivized die-rolling task, manipulate social norms and induce people's reputational concerns. Participants are matched with three other players, who have already made their decisions in the die-rolling task. They are matched either with three players who behaved all honestly (honest norm conditions) or all dishonestly (dishonest norm conditions). Participants are then presented with the behavior of their three matched participants. As such in the honest norm condition, participants observe their group members behave all honestly, while in the dishonest norm condition, participants observe their group members behave all dishonestly. We further induce reputational concerns by either letting participants make their decisions in private (low reputational concerns condition) or in public of the group members (high reputational concern condition). In the latter condition, participants are aware that the three players who they observed will also observe what they reported and send feedback about their behavior. |