THE EDUCATIONAL GAME AS A TECHNIQUE FOR THE DEVELOPMENT OF NON-LINGUISTIC STUDENTS FOREIGN-LANGUAGE SPEECH ACTIVITY
Autor: | Vitaly Tomin, Natalya Eremina |
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Rok vydání: | 2020 |
Zdroj: | Vestnik Orenburgskogo gosudarstvennogo universiteta. 225:18-24 |
ISSN: | 1814-6465 1814-6457 |
DOI: | 10.25198/1814-6457-225-18 |
Popis: | Education faces the challenges of modern society, which is in high demand for effective tools for teaching foreign languages at a non-linguistic university. Today the main approach applied is a combination of traditional and intensive methods relying on a functional-communicative linguodidactic model. In the context of learning a foreign language, students not always have an opportunity for speech practice. The peculiarity of the discipline is that communication is the goal and means of learning. Thus, it is required to frame out the imaginary activities as an operational background of the communication (as means), and to show the necessity of speech acts, without which it is impossible to reach the goals of such activity. It is shown that the most productive way to arrange group communication in class is the educational plot-based role-playing game. Being a methodical technique belonging to the group of active methods of teaching practical knowledge and skills, yet, it is one of the forms of the speech situation organization, used for training purposes. However, the article describes an attempt to prove the advantages of a polylogical form of communication over the dialogic one. It was discovered that the number of game roles influenced the nature of the participants’ verbal interaction and the level of their overall involvement. Besides, regular role-playing in class allowed to raise the general learning level of most students gradually. The obtained results, conclusions, and recommendations allow more extensive use of role-playing for a foreign language learning and upbringing of students. |
Databáze: | OpenAIRE |
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