An Investigation into Students’ Motivation and Learning Effectiveness in Gamified Learning Experiences via Kahoot! at a Higher Education Institution in Vietnam
Autor: | Anh Thi Van Pham, Nguyen Thi Thao Ho, Ly Duy Nguyen |
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Rok vydání: | 2021 |
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Zdroj: | 2021 5th International Conference on Education and Multimedia Technology (ICEMT). |
DOI: | 10.1145/3481056.3481066 |
Databáze: | OpenAIRE |
Externí odkaz: |