FUNIFICATION 2.0

Autor: Carlos Francisco Bitencourt Jorge, Michael J.D. Sutton
Rok vydání: 2017
Předmět:
Zdroj: World Journal of Science, Technology and Sustainable Development. 14:84-110
ISSN: 2042-5945
DOI: 10.1108/wjstsd-11-2016-0060
Popis: Purpose The purpose of this paper is to review the concepts of “fun and play” and propose a preliminary model that suggests potential benefits for quantitatively/qualitatively rating serious games and simulations associated with corporate and university game-based learning (GBL). Design/methodology/approach A relevant literature review was executed to locate significant references to fun and play, assessment of GBL, and the pattern for integrating those elements with knowledge mobilization (KMb). A repertory grid method (RGM) was used to propose a preliminary model. Findings The proposed FUNIFICATION Model will be useful as a foundation for further evaluation of GBL environments. Research limitations/implications Additional rationalization of the proposed model and applying it to actual games with focus groups as the observers would provide additional validity to the new model. Practical implications A threshold for fun involved in serious games and simulations would provide a quantitative/qualitative measure for playability of serious games and simulations. The FUNIFICATION Factor would feed into a KMb model for acquiring, codifying, disseminating, and making knowledge actionable, either within academic, corporate, or public sector environments. Originality/value The range of assessment models for GBL is evident from the literature review, and value could be derived in building an evaluation model based upon the RGM to identify a FUNIFICATION Factor for serious games and simulations.
Databáze: OpenAIRE