Video Games in Education of Deaf Children - A Set of Pratical Design Guidelines
Autor: | Carlos Eduardo Iatskiu, Tânya Amara Felipe de Souza, Laura Sánchez García, Rafael dos Passos Canteri |
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Rok vydání: | 2015 |
Předmět: |
Multimedia
InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g. HCI) Computer science ComputingMilieux_PERSONALCOMPUTING Special needs computer.software_genre Variety (cybernetics) Assistive technology ComputingMilieux_COMPUTERSANDEDUCATION otorhinolaryngologic diseases Mathematics education Game Developer Set (psychology) human activities computer Deaf education |
Zdroj: | ICEIS (3) |
DOI: | 10.5220/0005397701220129 |
Popis: | Deaf communities are quite unsupported in terms of assistive technology. These communities have many special needs in terms of Education, Communication and Leisure which, most of the time, are not attended. There is a great variety of studies that ensure the benefits the educative video games bring to children. However, Deaf communities do not have satisfactory softwares of this kind as well. The present study shows a set of guidelines, based on known educative video games models and on a Deaf children education methodology, intended to support game developers when creating educational video games for Deaf children. Following the guidelines, the construction of a game for Deaf children is presented in order to show the effectiveness of the guidelines within the design process and to assess them. |
Databáze: | OpenAIRE |
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