Implementation of the Lucas-Kanade image registration algorithm on a GPU for 3D computational platform stabilisation
Autor: | JP Delport, Jason P. de Villiers, Bernardt Duvenhage |
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Rok vydání: | 2010 |
Předmět: |
business.industry
Computer science OpenGL ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION Graphics processing unit Image registration Image processing Image (mathematics) Computer graphics OpenGL Shading Language Lucas–Kanade method Computer graphics (images) Computer vision Artificial intelligence business ComputingMethodologies_COMPUTERGRAPHICS |
Zdroj: | Afrigraph |
DOI: | 10.1145/1811158.1811172 |
Popis: | Image registration forms the basis of many computer vision tasks. The Lucas-Kanade image registration algorithm is known to efficiently solve the sub-problem of rigid image registration. It is therefore often used in image stabilisation applications. This paper presents the details of a real-time implementation of the Lucas-Kanade image registration algorithm on a Graphics Processing Unit (GPU) using the OpenGL Shading Language (GLSL). The implementation is driven by a real world requirement to computationally stabilise the undulatory motion of an ocean-based wide area surveillance system. |
Databáze: | OpenAIRE |
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