Sweep-based human deformation
Autor: | Bert Jüttler, Jung-Woo Chang, Seung-Hyun Yoon, Dae Eun Hyun, Myung-Soo Kim, Joon Kyung Seong |
---|---|
Rok vydání: | 2005 |
Předmět: |
Computer science
business.industry musculoskeletal neural and ocular physiology ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION Geometry Torso Deformation (meteorology) Computer Graphics and Computer-Aided Design GeneralLiterature_MISCELLANEOUS Volume integral medicine.anatomical_structure medicine Human body modeling natural sciences Collision detection Computer vision sense organs Computer Vision and Pattern Recognition Artificial intelligence Constant (mathematics) business psychological phenomena and processes Software ComputingMethodologies_COMPUTERGRAPHICS |
Zdroj: | The Visual Computer. 21:542-550 |
ISSN: | 0178-2789 |
DOI: | 10.1007/s00371-005-0343-x |
Popis: | We present a sweep-based approach to human body modeling and deformation. A rigid 3D human model, given as a polygonal mesh, is approximated with control sweep surfaces. The vertices on the mesh are bound to nearby sweep surfaces and then follow the deformation of the sweep surfaces as the model bends and twists its arms, legs, spine and neck. Anatomical features including bone-protrusion, muscle-bulge, and skin-folding are supported by a GPU-based collision detection procedure. The volumes of arms, legs, and torso are kept constant by a simple control using a volume integral formula for sweep surfaces. We demonstrate the effectiveness of this sweep-based human deformation in several test animation clips. |
Databáze: | OpenAIRE |
Externí odkaz: |