On three classes of sound spaces for sonification systems design
Autor: | Rogozinsky, Gleb G. |
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Rok vydání: | 2018 |
Předmět: | |
DOI: | 10.24411/2072-8735-2018-10012 |
Popis: | The sonification, i.e. methods of representing various data through the non-speech sounds, begins its history from the works of Kramer [1], Barrass [2], Edworthy [3] and others in late 1990s. Although the first documented examples of using sound to understand the data can be traced to Mesopotamian civilizations (around 3500 BCE), where the auditors compared the soundness of strictly independently scribed accounts of commodities moving in, out and remaining in warehouses, to ensure that the Pharaoh was not being cheated [4]. Systems with relatively smaller complexity and lower size of informational thesauri obviously can be sonificated through some generic approaches. The situation changes when we have a variety of different complex systems, i.e. the systems of systems, which can consist of lot of elements of thesauri with different hierarchy organization and dynamics. In the era of the Industry 4.0, the technological and informational systems become even more complex and growing than ever before. In spite of high intellectualization level of the state-of-art systems, we still need the human operator at the situation centers and at the control of critical operations. At the same time, the level of the informational overload increases together with the data flow inside the systems and the informational capacity of the system. It demands developing novel approaches to the workspace design, also including multimodal human-machine interfaces. Other important aspect to lead us to the further study of the sonification is the actual problem of gaining the comfort of the visually impaired people. Given aspects account for the development of polymodal and polysensoric human-machine interfaces. Today's level of infocommunications and technological systems reflects the vast variety of such systems. Thus, we need a search for the unified approaches and methods of sonifications, i.e. we need a common terminology for the methods of sonification development, and for describing the theoretical and practical limitations of what we can actually hear. Such study can be initiated from the different starting points, but one of the most important starting point is the definition of what we can really hear in exact situation, i.e. speaker setting and overall acoustics, and finding the methods of formalization of that definition. The multiple methods of representing data as non-speech sounds, known under common notion of sonification, increase the spread between the developers of the monitoring systems and displays. The auditory representation of data is widely used by media artists, and recently by designers of the monitoring systems. The paper presents three different classes of sound spaces, which can be used for the universal description of any sound object in the sonification system thesaurus. The sound spaces are defined in the terms of the Modified Multi-Domain Model. Многочисленные методы отображения информации с помощью неречевых звуковых сигналов, известные под общим термином "сонификация", вызывают все больший интерес у разработчиков систем мониторинга. Звуковое представление различных данных широко применяется медиахудожниками и разработчиками экспериментальных систем мониторинга. Представлены три различных класса звуковых пространств, которые могут быть использования для универсального описания любых звуковых объектов из тезауруса систем сонификации. Звуковые пространства определены в терминах модифицированной мультидоменной модели. |
Databáze: | OpenAIRE |
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