Research on Flame Generation Method Based on Particle System and Texture Mapping

Autor: Fei Gui, Yao-jie Chen, Ya-ting Xue
Rok vydání: 2018
Předmět:
Zdroj: Cloud Computing and Security ISBN: 9783030000080
ICCCS (2)
DOI: 10.1007/978-3-030-00009-7_8
Popis: In the three-dimensional scene simulation, the realistic sense of flame simulation is of great significance to the simulation effect. Particle systems are widely used as effective simulation methods for irregularly blurred objects. This paper combines the particle system with texture mapping and proposes a more efficient method for generating flame particles. When the initial state of the particle is set, this method introduces a random function to construct a normally distributed particle distribution model. Through a reasonable analysis of the force of the particle, the motion state variation equation of the flame particle is given. On this basis, the texture particles of the flame particles are rendered using square texture sheets in different stages. Finally, the simulation of the environmental factors of the locally attenuated wind field and the dynamic vortex force field makes the flame form more flexible. The results of the study show that while meeting real-time performance, it has a more realistic flame effect.
Databáze: OpenAIRE