Research on Flame Generation Method Based on Particle System and Texture Mapping
Autor: | Fei Gui, Yao-jie Chen, Ya-ting Xue |
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Rok vydání: | 2018 |
Předmět: |
Particle system
Basis (linear algebra) Computer science Random function 020207 software engineering 02 engineering and technology Mechanics 01 natural sciences Force field (chemistry) 010305 fluids & plasmas Vortex 0103 physical sciences 0202 electrical engineering electronic engineering information engineering Particle Texture (crystalline) Texture mapping |
Zdroj: | Cloud Computing and Security ISBN: 9783030000080 ICCCS (2) |
DOI: | 10.1007/978-3-030-00009-7_8 |
Popis: | In the three-dimensional scene simulation, the realistic sense of flame simulation is of great significance to the simulation effect. Particle systems are widely used as effective simulation methods for irregularly blurred objects. This paper combines the particle system with texture mapping and proposes a more efficient method for generating flame particles. When the initial state of the particle is set, this method introduces a random function to construct a normally distributed particle distribution model. Through a reasonable analysis of the force of the particle, the motion state variation equation of the flame particle is given. On this basis, the texture particles of the flame particles are rendered using square texture sheets in different stages. Finally, the simulation of the environmental factors of the locally attenuated wind field and the dynamic vortex force field makes the flame form more flexible. The results of the study show that while meeting real-time performance, it has a more realistic flame effect. |
Databáze: | OpenAIRE |
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