The Experimental Method as an Evaluation Tool in Serious Games Research and Development
Autor: | Nataliya Bogacheva |
---|---|
Rok vydání: | 2016 |
Předmět: | |
Zdroj: | Entertainment Computing and Serious Games ISBN: 9783319461519 Entertainment Computing and Serious Games |
Popis: | This chapter aims to provide the reader with basic knowledge about the experiment as a general method that can be applied towards serious games research and evaluation. It explains the main terms and rules of the experimental design, as well as points out the main risks and difficulties to avoid. The chapter also explains the differences in possible conclusions between true experiments, quasi-experiments, and correlational studies. |
Databáze: | OpenAIRE |
Externí odkaz: |