Perceptual design tradeoff considerations for viewing I2and FLIR with current helmet-mounted displays
Autor: | Clarence E. Rash, Melvyn E. Kalich, Thomas Harding |
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Rok vydání: | 2008 |
Předmět: |
Binocular rivalry
Monocular Helmet-mounted display Machine vision business.industry ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION Perspective distortion Geography Computer graphics (images) Computer vision Interpupillary distance Perceptual Distortion Artificial intelligence Forward looking infrared business ComputingMethodologies_COMPUTERGRAPHICS |
Zdroj: | SPIE Proceedings. |
ISSN: | 0277-786X |
Popis: | Providing both I 2 (image intensified) and FLIR (forward looking infrared) images on a helmet-mounted display (HMD) requires perceptual design tradeoffs. Primary considerations center on the number, type, and placement of sensors. Perceptual drivers for these tradeoffs are derived from monocular versus biocular/binocular displays and offset of the sensors from the design eye. These conditions can create binocular rivalry, perceptual perspective distortion or hyperstereopsis, a binocular perceptual distortion that occurs when the sensors are positioned further apart than the interpupillary distance (IPD). Each of these perceptual tradeoff considerations is discussed. |
Databáze: | OpenAIRE |
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