Autor: |
Mandar Warde, Dilip Balasubramanian, Ganesh Gore, Vedashree Rawalgaonkar, Sarthak Gadre, Jonathan Joshi |
Rok vydání: |
2018 |
Předmět: |
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Zdroj: |
ICACCI |
DOI: |
10.1109/icacci.2018.8554456 |
Popis: |
This paper presents the factors that an Augmented Reality (AR) application designer must look at whilst implementing AR applications on mobile platforms. There are certain implementation and design issues that are critical to the success of an AR application. The trigger response time (TRT) and mobile platform battery consumption are the two main parameters that are looked at in the research preseted. The test application was designed using a combination of Vuforia, Unity and Blender platforms, and the mobile platform used was an Android based One Plus 3T phone. The results discuss the impact of trigger image complexity, 3d object complexity and ambient light on the response time and battery life. |
Databáze: |
OpenAIRE |
Externí odkaz: |
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