Towards a Game-Design Framework for Evidence-Based Clinical Procedure Libraries
Autor: | Renée Schulz, Santiago Martinez, Takahiro Hara |
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Rok vydání: | 2019 |
Předmět: |
Evidence-based practice
Emergency management Computer science business.industry ComputingMilieux_PERSONALCOMPUTING Usability 02 engineering and technology Entertainment 03 medical and health sciences Context analysis 0302 clinical medicine Interactivity Game design Human–computer interaction 0202 electrical engineering electronic engineering information engineering Systems design 020201 artificial intelligence & image processing 030212 general & internal medicine business |
Zdroj: | SeGAH |
Popis: | Serious games have been and currently are used for multiple purposes other than just entertainment, such as education, healthcare or emergency management. This research presents game-design elements based on specific functional and professional requirements among which usability plays a key role. The aim of the research is to steer the direction towards a game-design framework for evidence-based clinical procedure libraries (eCPL). For context analysis and game-element presentation, a "serious application" example is shown to illustrate the improvement through game-design elements. A context analysis was required to select suitable game-design elements to target system usability and solve system design problems. The game-based context analysis addressed gamification themes and games that match those themes. The matching themes can be further analysed to find game-design elements to solve problems or enhance existing functions. The game-design elements found in this research include immersion, support for different roles, flow enhancement, visual enhancement, learning stages and experience level support, design for interactivity and progress. |
Databáze: | OpenAIRE |
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