An Exploration of Mental Skills Among Competitive League of Legend Players
Autor: | Yitong Liu, Daniel Himmelstein, Jamie L. Shapiro |
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Rok vydání: | 2017 |
Předmět: |
education.field_of_study
05 social sciences Applied psychology Population ComputingMilieux_PERSONALCOMPUTING Face (sociological concept) Cognition 030229 sport sciences League Mental health Sport psychology 050105 experimental psychology Computer Science Applications 03 medical and health sciences 0302 clinical medicine Realm 0501 psychology and cognitive sciences Psychology education Psychosocial Simulation |
Zdroj: | International Journal of Gaming and Computer-Mediated Simulations. 9:1-21 |
ISSN: | 1942-3896 1942-3888 |
DOI: | 10.4018/ijgcms.2017040101 |
Popis: | ESports, also known as competitive video gaming, has seen tremendous growth over the past few years. Several studies have been conducted that examined the potential cognitive benefits of playing video games, but few have examined the psychosocial factors needed to perform at the highest level of competitive video gaming. In this study, the researchers aimed to identify specific mental obstacles players face and any mental techniques gamers already utilize by conducting a qualitative content analysis. Interviews with five high-level competitive League of Legend players were conducted to shed light on their experiences. The interviews resulted in two high order themes. Those high order themes were the following: techniques used to achieve optimal performance and obstacles encountered by competitive gamers. The data collected can be used by a wide population in both the performance psychology field and the eSports realm, more specifically, future mental skills consultants working with League of Legends players, gamers themselves, and academics who wish to serve, improve, or study those involved in an emerging performance domain. |
Databáze: | OpenAIRE |
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