Experience Assessment and Design in the Analysis of Gameplay
Autor: | Niklas Ravaja, J. Matias Kivikangas, Inger Ekman, Simo Järvelä, Jaakko Kemppainen, Petri Lankoski, Benjamin Ultan Cowley, Ilkka Kosunen |
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Rok vydání: | 2013 |
Předmět: |
Game mechanics
Game art design Multimedia Game design document Event (computing) Computer science 05 social sciences ComputingMilieux_PERSONALCOMPUTING General Social Sciences 050801 communication & media studies 050109 social psychology Context (language use) computer.software_genre Computer Science Applications 0508 media and communications Psychophysiology Game design Human–computer interaction 0501 psychology and cognitive sciences Game Developer computer |
Zdroj: | Simulation & Gaming. 45:41-69 |
ISSN: | 1552-826X 1046-8781 |
DOI: | 10.1177/1046878113513936 |
Popis: | We report research on player modeling using psychophysiology and machine learning, conducted through interdisciplinary collaboration between researchers of computer science, psychology, and game design at Aalto University, Helsinki. First, we propose the Play Patterns And eXperience (PPAX) framework to connect three levels of game experience that previously had remained largely unconnected: game design patterns, the interplay of game context with player personality or tendencies, and state-of-the-art measures of experience (both subjective and non-subjective). Second, we describe our methodology for using machine learning to categorize game events to reveal corresponding patterns, culminating in an example experiment. We discuss the relation between automatically detected event clusters and game design patterns, and provide indications on how to incorporate personality profiles of players in the analysis. This novel interdisciplinary collaboration combines basic psychophysiology research with game design patterns and machine learning, and generates new knowledge about the interplay between game experience and design. |
Databáze: | OpenAIRE |
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